If you put the reference image underneath your painted clothing, you can see where on the avatar your painted clothing will end up. Linden Lab made a set of reference images available. You also need to know which parts of the picture end up on which parts of the avatar. This is used both to make clothing and to make skins, and the techniques in this tutorial series will work for both.Īs you can imagine, wrapping a flat picture around a bumpy avatar means you get some odd distortions to the flat picture. The other type is painted onto a flat picture,then wrapped around the avatar. Those are made within SL, using prim building techniques. One type is prim attachments to the avatar, and that's not what we're working with in this tutorial. Well, I use the Gimp, so I may as well explain. Apparently, there are few good tutorials about making Second Life clothing & skins in the Gimp.
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